Going to try a more modular approach to the map design this time around. The scale is pretty similar to ch 3 : Ostley game, but instead of drawing one big map and slicing it up, I’m going to try to get away with repeating the smallest amount of building and floor tiles possible : ) That’s just better for memory and an effort to keep download sizes small. Still not sure though what enemies I will put in, probably don’t want to use the same ones and in Ostley. I was thinking … seagulls? I’ve been playing Hyper Light Drifter . now I hate birds.
It has been much harder to manage my time than previously though, so here’s a sneak peak into what I’ve been working on with the fifth game.
I think once the dust settles and I get into my groove, new pages will be coming out weekly again ~ The games take a bigger toll, so bear with me : )
Got some sweet sweet developer graphics and the basic mechanics and game design figured out : ) Next up is figure out how to make a huge map take up less memory, and grinding away at the animation work ahead.