are those …. actual building looking things ?
Going to try a more modular approach to the map design this time around. The scale is pretty similar to ch 3 : Ostley game, but instead of drawing one big map and slicing it up, I’m going to try to get away with repeating the smallest amount of building and floor tiles possible : ) That’s just better for memory and an effort to keep download sizes small. Still not sure though what enemies I will put in, probably don’t want to use the same ones and in Ostley. I was thinking … seagulls? I’ve been playing Hyper Light Drifter . now I hate birds.